Center for the Study of Violence
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Pruetz, J. (2011). Targeted helping by a wild adolescent male chimpanzee (Pan troglodytes verus): evidence for empathy? Journal of Ethology, 29, 365-368.

Schnurr, M. P., Lohman, B. J., & Kaura, S. A. (2010). Variation in reports of dating violence perpetration: A dyadic analysis. Violence and Victims, 25, 84-100.

Avalos, H. (2009). Film and the Apologetics of Biblical Violence. Journal of Religion and Film, 13 #1, (April). Available on-line at:

Kaura, S. A. & Lohman, B. J. (2009). Does acceptability of violence impact the relationship between satisfaction, victimization, and commitment levels in emerging adult dating relationships? Journal of Family Violence, 24, 349-359.

Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., & Shibuya, A. (2008). Longitudinal Effects of Violent Video Game Aggression in Japan and the United States. Pediatrics, 122, e1067-e1072.

Anderson, C. A., & Anderson, K. B. (2008). Men who Target Women: Specificity of Target, Generality of Aggressive Behavior. Aggressive Behavior, 34, 605-622.

Gentile, D. A. & Gentile, J. R. (2008). Violent video games as exemplary teachers: A conceptual analysis. Journal of Youth and Adolescence, 9, 127-141.

Schnurr, M. P. & Lohman, B. J. (2008) How much does school matter? An examination of adolescent dating violence perpetration. Journal of Youth and Adolescence, Special Issue on Aggression in Romantic Relationships, 37, 266-283.

Anderson, C. A., Gentile, D. A., & Buckley, K. E. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496.

Carnagey, N. L., Anderson, C. A., & Bartholow, B. D. (2007). Media Violence and Social Neuroscience: New Questions and New Opportunities. Current Directions in Psychological Science, 16, 178-182.

Gentile, D. A., Saleem, M., & Anderson, C. A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.

Khoo, A. & Gentile, D. A. (2007). Problem based learning in the world of games. In O.S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129). Singapore: Thompson Publishing

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