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The full texts of these releases are available in our In the News section.

Originally posted on 4/4/14, released by SPSSI
CSV faculty involved: Dr. Anderson
SPSSI Media Violence Statement
  Media violence has long been a controversial topic, especially since the widespread adoption of television in the 1950s. This statement was inspired by several factors: (1) a recognition that electronic media use now dominates the waking hours of many young people; (2) a growing knowledge base demonstrating that violent media can have multiple harmful effects on children, adolescents, and young adults; (3) more detailed and accurate theoretical models that explain these effects; and (4) a belief that public policies can be important for addressing this social issue.

Originally posted on 2/12/13, released by the New York Times
CSV faculty involved: Drs. Anderson, Barlett
Studying the Effects of Playing Violent Video Games
New research suggests violent games can stir hostile urges and aggressive behavior in the short term, but it is not clear whether the habit increases the likelihood of committing a violent crime.

Originally posted on 2/12/13, released by the New York Times
CSV faculty involved: Dr. Anderson
The 'Die Hard' Quandry
Can kids really watch gun violence all hours of the day and remain unaffected? (Editorial)

Originally posted on 2/26/10, released by the ISU News Service
CSV faculty involved: Dr. Anderson, Edward Swing, Muniba Saleem
ISU study proves conclusively that violent video game play makes more aggressive kids
A study published in the March 2010 edition of Psychological Bulletin reports that exposure to violent video games is a causal risk factor for increased aggressive thoughts and behavior, and decreased empathy and prosocial behavior in youths. This new study combined 130 research reports on more than 130,000 subjects worldwide using meta-analytic procedures to test the effects of violent video game play on the behaviors, thoughts and feelings of individuals ranging from elementary school-aged children to college undergraduates.

Originally posted on 11/23/09, released by the ISU News Service
CSV faculty involved: Drs. Anderson, Gentile
ISU Psychologists offer parental advice on promoting kids' healthy video game play
Leading experts on the effects of video games on young people present ideas on how to help parents ensure appropriate games are being made available to their children. Children, according to the research, can learn from the content in any video game, whether it is positive or negative. "Actively questioning and discussing the content of media is a powerful parenting tool," Dr. Gentile mentions. "Getting children to think critically about why the content can be harmful can lead to healthier outcomes for children."

Originally posted on 11/08/09, released by Simulation & Gaming
CSV faculty involved: Christopher Barlett, Dr. Anderson, Edward Swing
Simulation & Gaming names the 50 Most Frequently Read Articles
The web site for the scientific journal Simulation & Gaming reports that an article authored by 3 ISU researchers was the most frequently read article on their site in October, 2009. Iowa State University graduate student Christopher Barlett was the lead author on the article, titled "Video Game Effects - Confirmed, Suspected, and Speculative: A Review of the Evidence." Dr. Craig A. Anderson, Distinguished Professor and Director of the Center for the Study of Violence, as well as graduate student Edward Swing were co-authors. All are in the Department of Psychology.

Originally posted on 10/16/09, released by the ISU News Service
CSV faculty involved: Dr. Anderson
Action video game players experience dimished proactive attention
Video game players are often accused of passively reacting to tasks that are spoon fed to them through graphics and stimuli on the screen. A group of researchers from Iowa State University shows that playing lots of video games has different effects on two types of cognitive activity, proactive and reactive attention. These data converge with other recent findings indicating that there is a relation between frequent video game playing and ADD.

Originally posted on 4/20/09, released by the ISU News Service
CSV faculty involved: Dr. Gentile
Nearly 1 in 10 youth gamers addicted to video games
Parents have been saying for years that their kids are "addicted" to video games, but a new study by
Iowa State University psychologist Dr. Douglas Gentile is the first to actually report that pathological
patterns of video game addiction exist in a national sample of youth, aged 8 to 18.

Originally posted on 4/1/09, released by the ISU News Service
CSV faculty involved: Drs. Anderson, Gentile
Study finds video games can teach helpful behavior, too
Previous research by Iowa State University psychologists has found that violent video games can teach children to be aggressive, producing more aggressive behaviors over time. But according to new research led by those same psychologists, the opposite is also true -- some non-violent video games can teach kids to be more cooperative and helpful to others.

Originally posted on 11/04/08, released by Pediatrics
CSV faculty involved: Drs. Anderson, Gentile
Violent Video Game Use Predicts Aggressive Behavior in the U.S. and Japan
Regular child and adolescent violent video game use early in the school year predicted later aggressive behavior in both the U.S. and Japan, according to a new study.  In "Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States," researchers monitored the behavior of more than 1,200 students in Japan, ages 12 to 18, and 364 U.S. students, ages 9 to 12.  The study results were similar: habitual violent video game play early in the school year predicted later aggression. The more the children played violent video games, the more physically aggressive they became. The study authors recommend reducing child and teen use of violent video games.

This article is also listed in our Publications section.

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