Craig A. Anderson

Works "in press" & Publications since 1995

All publications can be downloaded and printed using Adobe's free Acrobat Reader.
Click here to access various scales and tasks used in my attributional style or my aggression research.
Click here to download a letter (in pdf format) to parents with recommendations for some good video game sources and some guidelines concerning violent video games.

 

1995

Anderson, C.A, Deuser, W.E., DeNeve, K. (1995). Hot temperatures, hostile affect, hostile cognition, and arousal: Tests of a general model of affective aggression. Personality and Social Psychology Bulletin, 21, 434-448.

Deuser, W.E., & Anderson, C.A. (1995). Controllability attributions and learned helplessness: Some methodological and conceptual problems. Basic and Applied Social Psychology, 16, 297-318.

Anderson, C.A., & Morrow, M. (1995). Competitive aggression without interaction: Effects of competitive versus cooperative instructions on aggressive behavior in video games. Personality and Social Psychology Bulletin, 21, 1020-1030.

Anderson, C.A. (1995). Implicit theories in broad perspective. Psychological Inquiry, 6, 286-290.

Anderson, C.A. (1995). Implicit personality theories and empirical data: Biased assimilation, belief perseverance and change, and covariation detection sensitivity . Social Cognition, 13, 25-48.

Dill, J., & Anderson, C.A. (1995). Effects of justified and unjustified frustration on aggression. Aggressive Behavior, 21, 359-369.

1996

Anderson, C.A., & Anderson, K.B. (1996). Violent crime rate studies in philosophical context: A destructive testing approach to heat and southern culture of violence effects. Journal of Personality and Social Psychology, 70, 740-756.

Slusher, M.P., & Anderson, C.A. (1996). Using causal persuasive arguments to change beliefs and teach new information: The mediating role of explanation availability and evaluation bias in the acceptance of knowledge. Journal of Educational Psychology, 88, 110-122.

Anderson, C.A., Anderson, K.B., & Deuser, W.E. (1996). Examining an affective aggression framework: Weapon and temperature effects on aggressive thoughts, affect, and attitudes. Personality and Social Psychology Bulletin, 22, 366-376.

Anderson, C.A., Krull, D. S., & Weiner, B. (1996). Explanations: Processes and consequences. Chapter in E.T. Higgins & A.W. Kruglanski (Eds.). Social psychology: Handbook of basic principles. (pp.271-296). NY: Guilford Press.

1997

Anderson, C.A., & Bushman, B.J. (1997). External validity of "trivial" experiments: The case of laboratory aggression. Review of General Psychology, 1, 19-41.

Krull, D.S., & Anderson, C.A. (1997). The process of explanation . Current Directions, 6, 1-5.

Anderson, C.A. (1997). Effects of violent movies and trait hostility on hostile feelings and aggressive thoughts. Aggressive Behavior, 23, 161-178.

Dill, K.E., Anderson, C.A., Anderson, K.B., & Deuser, W.E. (1997). Effects of aggressive personality on social expectations and social perceptions. Journal of Research in Personality, 31, 272-292.

Anderson, C.A., Bushman, B.J., & Groom, R.W. (1997). Hot years and serious and deadly assault: Empirical tests of the heat hypothesis. Journal of Personality and Social Psychology, 73, 1213-1223.

1998

Anderson, K.B., Anderson, C.A., Dill, K.E., & Deuser, W.E. (1998). The interactive relations between trait hostility, pain, and aggressive thoughts. Aggressive Behavior, 24, 161-171.

Anderson, C.A., & Lindsay, J. (1998). The development, perseverance, and change of naive theories. Social Cognition, 16, 8-30.

Anderson, C.A., & Anderson, K.B. (1998). Temperature and aggression: Paradox, controversy, and a (fairly) clear picture. Chapter in R. Geen & E. Donnerstein (Eds.) Human aggression: Theories, research and implications for policy. (pp. 247-298). San Diego, CA: Academic Press.

Bushman, B.J., & Anderson, C.A. (1998). Methodology in the study of aggression: Integrating experimental and nonexperimental findings. Chapter in R. Geen & E. Donnerstein (Eds.) Human aggression: Theories, research and implications for policy.(pp. 23-48). San Diego, CA: Academic Press.

Kernis, M.H., Whisenhunt, C.R., Waschull, S.B., Greenier, K.D., Berry, A.J., Herlocker, C.E., & Anderson, C.A. (1998). Multiple facets of self-esteem and their relations to depressive symptoms. Personality and Social Psychology Bulletin, 24, 657-668.

Anderson, C.A., Benjamin, A.J., & Bartholow, B.D. (1998). Does the gun pull the trigger? Automatic priming effects of weapon pictures and weapon names. Psychological Science, 9, 308-314.

Wright, R.A., Dill, J.C., Geen, R.D., & Anderson, C.A.  (1998). Social evaluation influence on cardiovascular response to a fixed behavioral challenge: Effects across a range of difficulty levels.   Annals of Behavioral Medicine, 20, 277-285.

1999

Dill, J.C., & Anderson, C.A. (1999). Loneliness, shyness, and depression: The etiology and interrelationships of everyday problems in living. (pp. 93-125). Chapter in T. Joiner and J.C. Coyne (Eds.) The interactional nature of depression: Advances in interpersonal approaches. Washington, D.C.: American Psychological Association.

Anderson, C.A.  (1999).  Attributional style, depression, and loneliness: A cross-cultural comparison of American and Chinese students. Personality and Social Psychology Bulletin, 25, 482-499.

Bell-Dolan, D., & Anderson, C.A. (1999).  Attributional processes: An integration of social and clinical psychology.  Chapter in R.M. Kowalski & M.R. Leary (Eds.) The social psychology of emotional and behavioral problems: Interfaces of social and clinical psychology. (pp. 37-67). Washington, DC: American Psychological Association.

Anderson, C.A., Lindsay, J.J., & Bushman, B.J. (1999). Research in the psychological laboratory: Truth or triviality? Current Directions in Psychological Science, 8, 3-9.

2000

Anderson, C.A. (2000). Violence and aggression. Chapter in A.E. Kazdin (Ed.) Encyclopedia of psychology, 8, 162-169. New York & Washington D.C.: Oxford University Press and the American Psychological Association.

Lindsay, J.L., & Anderson, C.A. (2000). From antecedent conditions to violent actions: A general affective aggression model. Personality and Social Psychology Bulletin, 26, 533-547.

Anderson, C.A., Anderson, K.B., Dorr, N., DeNeve, K.M., & Flanagan, M. (2000). Temperature and aggression. Chapter in Advances in Experimental Social Psychology, 32, 63-133.

Anderson, C.A., & Dill, K.E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.

Anderson, C.A. (2000) Violent Video Games Increase Aggression and Violence. U.S. Senate  Committee on Commerce, Science, and Transportation hearing on "The Impact of Interactive Violence on Children."  Tuesday, March 21, 2000. 

2001

Anderson, C.A. (2001). Heat and violence. Current Directions in Psychological Science, 10 , 33-38.

Bushman, B.J., & Anderson, C.A. (2001). Is it time to pull the plug on the hostile versus instrumental aggression dichotomy? Psychological Review, 108, 273-279.

Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial aehavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359.

Bushman, B.J., & Anderson, C.A. (2001). Media violence and the American public: Scientific facts versus media misinformation. American Psychologist, 56 , 477-489.

Krull, D.S., & Anderson, C.A. (2001). Explanation, cognitive psychology of. In N.J. Smelser & P.B. Baltes (Eds.),  International Encyclopedia of the Social & Behavioral Sciences, vol. 8, (pp. 5150-5154). Oxford, UK: Elsevier.

2002

Anderson, C.A., & Bushman, B.J. (2002). Human aggression. Annual Review of Psychology, 53 , 27-51. 

Bartholow, B.D., & Anderson, C.A. (2002). Effects of violent video games on aggressive behavior: Potential sex differences. Journal of Experimental Social Psychology,38, 283-290.

Anderson, C.A., & Bushman, B.J. (2002). The effects of media violence on society. Science, 295, 2377-2378.

Anderson, C.A. (2002).Violent video games and aggressive thoughts, feelings, and behaviors. (pp. 101-119). Chapter in Children in the Digital Age, Sandra L. Calvert, Amy B. Jordan, & Rodney R. Cocking (Eds.). Westport, Connecticut: Praeger.

Bushman, B.J., & Anderson, C.A. (2002). Violent video games and hostile expectations: A test of the general aggression model. Personality and Social Psychology Bulletin, 28, 1679-1686.

Anderson, C.A., & Bushman, B.J. (2002). Media violence and the American public revisited. American Psychologist, 57, 448-450.

Sollers, J.J., Sanford, T.A., Nabors-Oberg, R., Anderson, C.A., & Thayer, J.F. (2002). Examining changes in HRV in response to varying ambient temperature. Engineering in Medicine and Biology, 21, 30-34.

Hessling, R.M., Anderson, C.A., & Russell, D.W. (2002). Measures of attributional style. In R. Fernandez-Ballesteros (Ed.), Encyclopedia of Psychological Assessment (pp. 116-120). London: Sage.

Anderson, C.A. (2002). Aggression. Article in E. Borgatta (Ed.) The Encyclopedia of Sociology, Revised Edition, New York: MacMillan.

2003

Anderson, C.A., Carnagey, N.L., & Eubanks, J. (2003). Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings. Journal of Personality and Social Psychology, 84, 960-971 .

Anderson, C.A. (2003). Video games and aggressive behavior. In D. Ravitch and J.P. Viteritti (eds.), Kid Stuff: Marketing Sex and Violence to America's Children (pp. 143-167). Baltimore, MD: Johns Hopkins University Press.

Anderson, C.A., & Huesmann, L.R. (2003). Human aggression: A social-cognitive view (pp. 296-323).  In M.A. Hogg & J. Cooper (Eds.), The Sage Handbook of Social Psychology. London: Sage Publications.

Anderson, C.A., & Murphy, C.R. (2003). Violent video games and aggressive behavior in young women. Aggressive Behavior, 29, 423-429.

Anderson, C.A. (2003). Violent video games: Myths, facts, and unanswered questions. Psychological Science Agenda: Science Briefs, October, vol. 16 #5, pp. 1-3.

Carnagey, N.L. & Anderson, C.A. (2003). Theory in the study of media violence: The General Aggression Model. In D. Gentile (Ed.) Media Violence and Children (pp. 87-106), Westport, CT: Praeger.

Gentile, D.A., & Anderson, C.A. (2003). Violent video games:  The newest media violence hazard. In D. Gentile (Ed.) Media Violence and Children (pp. 131-152), Westport, CT: Praeger.

Anderson, C.A., Berkowitz, L., Donnerstein, E., Huesmann, R.L., Johnson, J., Linz, D., Malamuth, N., & Wartella, E. (2003). The influence of media violence on youth. Psychological Science in the Public Interest, 4, 81-110.

2004

Anderson, C.A., & Carnagey, N.L. (2004).  Violent evil and the general aggression model . Chapter in A. Miller (Ed.) The Social Psychology of Good and Evil (pp. 168-192). New York: Guilford Publications.

Anderson, C.A. (2004). An update on the effects of violent video games. Journal of Adolescence, 27, 113-122.

Anderson, C.A., Funk, J.B., & Griffiths, M.D. (2004). Contemporary issues in adolescent video game playing: Brief overview and introduction to the special issue. Journal of Adolescence, 27, 1-3.

Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. Advances in Experimental Social Psychology, 36, 199-249.

Anderson, C. A. (2004). Violence in the media: Its effects on children. An edited transcript of a seminar presented on September 11, 2003, in Melbourne, Australia. Published by Young Media Australia (Glenelg, South Australia) and the Victorian Parenting Centre (Melbourne, Victoria).

Carnagey, N.L., & Anderson, C.A. (2004). Violent video game exposure and aggression: A literature review. Minerva Psichiatrica, 45, 1-18.

2005

Bartholow, B.D., Anderson, C.A., Carnagey, N.L., & Benjamin, A.J. (2005). Individual differences in knowledge structures and priming: The weapons priming effect in hunters and nonhunters. Journal of Experimental Social Psychology, 41, 48-60.

Bushman, B.J., Wang, M.C. & Anderson, C.A. (2005). Is the curve relating temperature to aggression linear or curvilinear? Assaults and temperature in Minneapolis reexamined. Journal of Personality and Social Psychology, 89, 62-66.

Bushman, B. J., Wang, M. C., & Anderson, C.A. (2005. Is the Curve Relating Temperature to Aggression Linear or Curvilinear? A response to Bell (2005) and to Cohn and Rotton (2005). Journal of Personality and Social Psychology, 89, 74-77.

Huesmann, L. R., & Anderson, C.A. (2005). The Evidence that Media Violence Stimulates Aggression in Young Viewers Remains 'Unequivocal.' Commentary in APS Observer, 18, 7.

Carnagey, N. L., & Anderson, C.A. (2005). The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior. Psychological Science, 16, 882-889.

2006

Gentile, D.A., & Anderson, C.A. (2006). Violent Video Games: Effects on Youth and Public Policy Implications. Chapter in N. Dowd, D. G. Singer, & R. F. Wilson (Eds.), Handbook of Children, Culture, and Violence (pp. 225-246).  Thousand Oaks, CA: Sage.

Anderson, C. A., Benjamin, A. J., Wood, P. K., & Bonacci, A.M. (2006).Development and testing of the Velicer Attitudes Toward Violence Scale: Evidence for a four-factor model. Aggressive Behavior, 32, 122-136.

Buckley, K. E., & Anderson, C. A. (2006). A Theoretical Model of the Effects and Consequences of Playing Video Games. Chapter in P. Vorderer & J. Bryant (Eds.), Playing Video Games - Motives, Responses, and Consequences (pp. 363-378). Mahwah,NJ: LEA.

Gentile, D.A., & Anderson, C.A. (2006). Video Games. In N. J. Salkind (Ed.), Encyclopedia of Human Development, 3, 1303-1307. Thousand Oaks, CA: Sage Publications.

2007

Carnagey, N. L., & Anderson, C. A. (2007). Changes in Attitudes Towards War and Violence After September 11, 2001, Aggressive Behavior, 33, 118–129.

Carnagey, N. L., & Anderson, C.A., Bushman, B. J. (2007). The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Social Psychology, 43, 489-496.

Anderson, C.A., Gentile, D.A., & Buckley, K.E. (2007). Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. Oxford University Press.
Book summary and table of contents.

Carnagey, N. L., Anderson, C. A., & Bartholow, B. D. (2007). Media Violence and Social Neuroscience: New Questions and New Opportunities. Current Directions in Psychological Science, 16, 178-182.

Anderson, C. A. (2007). Comment & Analysis on Violent Video Games. Focus Magazine, September, p. 24. London: BBC.

Anderson, C.A. (2007). Belief perseverance. (pp. 109-110). In R. F. Baumeister & K. D. Vohs (Eds.), Encyclopedia of Social Psychology. Thousand Oaks, CA: Sage.

Swing, E. L., & Anderson, C. A. (2007). The unintended negative consequences of exposure to violent video games. Cognitive Technology, 12, 3-13.

Bushman, B. J., & Anderson, C.A. (2007). Measuring the strength of the effect of violent media on aggression. American Psychologist, 62, 253-254.

Gentile, D.A., Saleem, M., & Anderson, C.A. (2007). Public policy and the effects of media violence on children. Social Issues and Policy Review, 1, 15-61.

2008

Anderson, C.A., & Gentile, D.A. (2008). Media violence, aggression, and public policy. In E. Borgida & S. Fiske (Eds.), Beyond Common Sense: Psychological Science in the Courtroom (pp. 281-300). Malden, MA: Blackwell.

Swing, E.L., & Anderson, C.A. (2008). How and what do video games teach? In T. Willoughby & E. Wood (Eds.) Children's Learning in a Digital World (pp. 64-84). Oxford, UK: Blackwell.

Escobar-Chaves, S.L., & Anderson, C.A. (2008). Media and risky behaviors. Future of Children, 18, Special issue on Media Technology in the Lives of Children.

Anderson, C.A., Buckley, K.E., & Carnagey, N.L. (2008). Creating your own hostile environment: A laboratory examination of trait aggression and the violence escalation cycle. Personality and Social Psychology Bulletin, 34, 462-473.

Swing, E. L., Gentile, D. A., & Anderson, C. A. (2008). Violent video games: Learning processes and outcomes. In R. E. Ferdig (Ed.), Handbook of Research on Effective Electronic Gaming in Education. (pp. 876-892). Hershey, PA: Information Science Reference.

Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., & Shibuya, A., Yukawa, S., Naito, M., & Kobayashi, K. (2008). Longitudinal Effects of Violent Video Games Aggression in Japan and the United States. Pediatrics, 122, e1067-e1072.

Anderson, C. A., & Anderson, K. B. (2008). Men who Target Women: Specificity of Target, Generality of Aggressive Behavior. Aggressive Behavior, 34, 605-622.

2009

Barlett, C.P., & Anderson, C.A. (2009). Violent Video Games and Public Policy. Chapter in Tobias Bevc & Holger Zapf (Eds.) (pp. 227-240), Wie wir spielen, was wir werden: Computerspiele in unserer Gesellschaft. Konstanz: UVK Verlagsgesellschaft. (German version)

Bushman, B. J., & Anderson, C. A. (2009). Comfortably numb: Desensitizing effects of violent media on helping others. Psychological Science,  20, 273-277.

Barlett, C. P., Anderson, C. A., & Swing, E. L. (2009). Video game effects confirmed, suspected and speculative: A review of the evidence. Simulation & Gaming, 40, 377-403.

Gentile, D. A.,  Anderson,  C. A., Yukawa. S., Ihori, N.,  Saleem, M.,  Ming, L. K., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., Huesmann, L. R., & Sakamoto, A. (2009). The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Experimental, and Longitudinal Studies. Personality and Social Psychology Bulletin, 35, 752-763.

Gentile, D. A., & Anderson, C. A. (2009). How are other First-world nations suppressing the adverse consequences of violence and youth sex in the modern media environment?: To the Editor reply. Pediatrics, 123, e364-e365.

Anderson, C. A., & Carnagey, N. L. (2009). Causal effects of violent sports video games on aggression: Is it competitiveness or violent content? Journal of Experimental Social Psychology, 45, 731-739.

2010

Bailey, K., West, R., & Anderson, C. A. (2010). A negative association between video game experience and proactive cognitive control. Psychophysiology, 47,  34-42.

Anderson, C. A. (2010). Violent video games and other media violence (Part I). Pediatrics for Parents, 26 (1&2), 28-30.

Anderson, C. A. (2010). Violent video games and other media violence (Part II). Pediatrics for Parents, 26 (3&4), 21-23.

DeLisi, M., Drury, A. J., Kosloski, A. E., Caudill, J. W., Conis, P. J., Anderson, C.A., Vaughn, M. G., & Beaver, K. M. (2010). The cycle of violence behind bars: Traumatization and institutional misconduct among juvenile delinquents in confinement. Youth Violence and Juvenile Justice, 8, 107-121.

Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B.J., Sakamoto, A., Rothstein, H.R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries. Psychological Bulletin,136, 151-173.  Click here for the supplemental materials.

Bushman, B.J., Rothstein, H.R., & Anderson, C.A. (2010). Much ado about something: Violent video game effects and a school of red herring: Reply to Ferguson and Kilburn. Psychological Bulletin,136, 182-187.

Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010). Television and video game exposure and the development of attention problems. Pediatrics, 126, 214-221.

Swing, E. L., & Anderson, C. A. (2010). Media Violence and the Development of Aggressive Behavior. Chapter in M. DeLisi & K. M. Beaver (Eds.) Criminological Theory: A Life-Course Approach. (pp. 87-108). Sudbury, MA: Jones and Bartlett.

2011

Bailey, K., West. R., & Anderson, C. A. (2011). The influence of video games on social, cognitive, and affective information processing. Chapter in J. Decety & J. Cacioppo (Eds.) Handbook of Social Neuroscience. (pp. 1001-1011). New York: Oxford University Press.

Bailey, K., West, R., & Anderson, C. A. (2011). The association between chronic exposure to video game violence and affective picture processing: An ERP study. Cognitive, Affective, and Behavioral Neuroscience, 11, 259-276.

DeWall, C. N., Anderson, C. A., & Bushman, B. J. (2011). The General Aggression Model: Theoretical extensions to violence. Psychology of Violence, 1, 245-258.
doi: 10.1037/a0023842

Sacks, D. P., Bushman, B. J., & Anderson, C. A. (2011). Do violent video games harm children? Comparing the scientific amicus curiae "experts" in Brown V. Entertainment Merchants Association. Northwestern University Law Review Colloquy, 106, 1-12.
**For more detailed methods and results, click here.

Bushman, B. J., & Anderson, C. A. (2011). Weighing the evidence: Comparison of two amicus briefs submitted to U.S. Supreme Court violent video game case. White paper.

Anderson, C. A., &  Prot, S. (2011). Effects of playing violent video games. Chapter in  M. Paludi (Ed.), The Psychology of Teen Violence and Victimization, (Volume 2, pp. 41-70). Santa Barbara, CA: Praeger.

DeWall, C. N., & Anderson, C. A. (2011). The General Aggression Model. Chapter in P. Shaver & M. Mikulincer (Eds.) Human Aggression and Violence: Causes, Manifestations, and Consequences. (pp. 15-33). Washington, DC: APA.

Barlett, C. P., & Anderson, C. A. (2011). Re-Appraising the situation and its impact on aggressive behavior. Personality and Social Psychology Bulletin, 37, 1564-1573.

Anderson, C. A., & DeLisi, M. (2011). Implications of global climate change for violence in developed and developing countries. Chapter in J. Forgas, A. Kruglanski, & K. Williams (Eds.), The Psychology of Social Conflict and Aggression. (pp. 249-265). New York: Psychology Press.


2012

Anderson, C. A., Gentile, D. A., & Dill, K. E. (2012). Prosocial, Antisocial, and Other Effects of Recreational Video Games. Chapter in D. G. Singer, & J. L. Singer (Eds), Handbook of Children and the Media, 2nd Edition, (pp. 249-272). Thousand Oaks, CA: Sage.

Anderson, C. A. (2012). Climate Change and Violence. In D. Christie (Ed.), The Encyclopedia of Peace Psychology. Hoboken, NJ: Wiley-Blackwell. DOI: 10.1002/9780470672532.wbepp032

Saleem, M., & Anderson, C. A. (2012). The Good, the Bad, and the Ugly of Electronic Media. Chapter in Dvoskin, J., Skeem, J.L., Novaco, R.W., & Douglas, K.S. (Eds.) Applying Social Science to Reduce Violent Offending. (pp. 83-101). New York: Oxford University Press.

Anderson, C. A., & Prot, S. (2012). Myths and Facts about Youth and Violent Media. PsycCRITIQUES, 57, release 14, article 1, 1-5.

Swing, E. L., & Anderson, C. A. (2012). Media violence effects on learning. In N. Seel (Ed.), Encyclopedia of the Sciences of Learning. (pp. 2153-2154). Springer Publications.

Barlett, C. P. & Anderson, C. A. (2012). Direct and indirect relations between the Big 5 personality traits and aggressive behavior. Personality & Individual Differences, 52, 870-875.

Prot, S., McDonald, K. A., Anderson, C. A., & Gentile, D. A. (2012). Video games: Good, bad, or other? Pediatric Clinics of North America, 59, 647-658.

Anderson, C. A., & Warburton, W. A. (2012). The impact of violent video games: An overview. Chapter in W. Warburton & D. Braunstein (Eds.) Growing Up Fast and Furious: Reviewing the Impacts of Violent and Sexualised Media on Children, (pp. 56-84). Annandale, NSW, Australia: The Federation Press.

White, J., Perilla, J., Anderson, C. A., Rosenbaum, A., & Espelage, D. (2012). Best violence research of 2011: Selections from and invited panel of researchers. Psychology of Violence, 2, 229-238.

DeWall, C. N., Anderson, C. A., & Bushman, B. J. (2012). Aggression. In I. Weiner (Ed.), Handbook of Psychology, 2nd Edition, Volume 5, 449-466. H. Tennen & J. Suls (Eds.), Personality and Social Psychology, New York: Wiley.

Saleem, M., Anderson, C. A. & Gentile, D. A. (2012). Effects of prosocial, neutral, and violent video games on college students’ affect. Aggressive Behavior,  38, 263-271.

Saleem, M., Anderson, C. A. & Gentile, D. A. (2012). Effects of prosocial, neutral, and violent video games on children’s helpful and hurtful behaviors. Aggressive Behavior, 38, 281-287.

2013

Prot, S., & Anderson, C. A. (2013). Research methods, design, and statistics in media psychology (109-136). Chapter in K. Dill (Ed.) The Oxford Handbook of Media Psychology. New York: Oxford University Press.

Saleem, M., & Anderson, C. A. (2013). Arabs as terrorists: Effects of stereotypes within violent contexts on attitudes, perceptions and affect. Psychology of Violence, 3, 84-99.

DeLisi, M., Vaughn, M. G., Gentile, D. A., Anderson, C. A., & Shook, J. (2013).  Violent video games, delinquency, and youth violence: New evidence. Youth Violence and Juvenile Justice, 11, 132-142. doi:10.1177/1541204012460874

Barlett, C. P., & Anderson, C. A. (2013). Examining media effects: The General Aggression and General Learning Models. Chapter in E. Scharrer (Ed.), Media Effects/Media Psychology (pp. 1-20e). Blackwell-Wiley.

Anderson, C. A. (2013). Guns, games, and mass shootings in the U.S. The Bulletin of the International Society for Research on Aggression, 35(1), 14-19.

Anderson, C. A., & Groves, C. (2013). General aggression model. In M. S. Eastin (Ed.) Encyclopedia of Media Violence (pp. 182-187).  Los Angeles: Sage.

Anderson, C. A., DeLisi, M., & Groves, C L. (2013). Subtracting from scientific knowledge about media effects. [Review of: Adolescents, Crime, and the Media: A Critical Analysis by Christopher J. Ferguson]. PsycCRITIQUES. December 30, 2013, Vol. 58, No. 51, Article 2. http://dx.doi.org/10.1037/a0034788


2014

Anderson, C. A., Bushman, B. J., Donnerstein, E., Hummer, T. A., & Warburton, W. (2014). SPSSI Research Summary on Media Violence. Society for the Psychological Study of Social Issues.

Barlett, C. P., Gentile, D. A., Anderson, C. A.,  Suzuki, K., Sakamoto, A., Yamaoka, A., & Katsura, R. (2014). Cross-cultural differences in cyberbullying behavior: A short-term longitudinal study. Journal of Cross-Cultural Psychology, 45, 300-313. 

Gentile, D. G., Li, D., Khoo, A., Prot, S., & Anderson, C. A. (2014). Practice, Thinking, and Action: Mediators and Moderators of Long-term Violent Video Game Effects on Aggressive Behavior. JAMA Pediatrics, published online March 24, 2014. doi:10.1001/jamapediatrics.2014.63

Groves, C. L., Anderson, C. A., & DeLisi, M. (2014). A response to Ferguson: More red herring. PsycCRITIQUES, 59(10) article 9. doi: http://dx.doi.org/10.1037/a0036266

Prot, S., Gentile, D. G., Anderson, C. A., Suzuki, K., Swing, E., Lim, K. M., Horiuchi, Y., Jelic, M., Krahé, B., Liuqing, W., Liau, A., Khoo, A., Petrescu, P. D., Sakamoto, A., Tajima, S., Toma, R. A., Warburton, W. A., Zhang, X., & Lam, C. P. (2014). Long-term relations between prosocial media use, empathy and prosocial behavior. Psychological Science, 25, 358-368.


Anderson, C. A. (2014). Violent, nonviolent, and prosocial gaming effects on teens' civic engagement. Oxford Handbooks Online. New York: Oxford University Press. DOI: 10.1093/oxfordhb/9780199935291.013.002

Swing, E. L., & Anderson, C. A. (2014). The role of attention problems and impulsiveness in media violence effects on aggression. Aggressive Behavior, 40, 197-203. DOI: 10.1002/ab.21519

Prot, S., Anderson, C. A., Gentile, D. A., Brown, S. C., & Swing, E. L. (2014). The positive and negative effects of video game play. In A. Jordan & D. Romer (Eds.) Children and Media (109-128). New York: Oxford University Press.


Anderson, C. A.  & Carnagey, N. L. (2014). The role of theory in the study of media violence: The General Aggression Model. In D. A. Gentile (Ed.) Media Violence and Children, 2nd Edition (pp. 103-133). Westport, CT: Praeger.

Anderson, C. A., & Gentile, D. A., (2014). Violent video effects on aggressive thoughts, feelings, physiology, and behavior. In D. A. Gentile (Ed.) Media Violence and Children, 2nd Edition (pp. 229-270). Westport, CT: Praeger.

Anderson, C. A., & Bushman, B. J. (2014). Some Answers on Media Violence, SPSSI Op-Ed, in the SPSSI blog in Psychology Today, October, 2014. Downloaded December 17, 2014 from: http://www.psychologytoday.com/blog/sound-science-sound-policy/201410/some-answers-media-violence


2015 & in press

Prot, S., Anderson, C. A., Gentile, D. A., Warburton, W., Saleem, M., Groves, C. L., & Brown, S. C. (2015). Media as agents of socialization. In J.E. Grusec and P. D. Hastings (Eds.), Handbook of Socialization (second edition), (pp. 376-300). New York, NY: Guilford Press.



Anderson, C. A., & Barlett, C. P. (in press). The General Aggression Model. In H. Miller (Ed.) Encyclopedia of Theory in Psychology,

Barlett, C. P., Anderson, C. A. (in press). Bad news, bad times and violence: The link between economic distress and aggression. Psychology of Violence,


Busching, R., Gentile, D. G., Krahé, B., Möller, I., Khoo, A., Walsh, D. A., & Anderson, C. A. (in press). Testing the reliability and validity of different measures of violent video game use in the USA, Singapore, and Germany. Psychology of Popular Media Culture,

Bushman, B. J., & Anderson, C. A. (in press).
Understanding causality in the effects of media violence. American Behavioral Scientist,

Gentile, D. A., Swing, E. L., Anderson, C. A., Rinker, D., & Thomas, K. M.  (in press). Differential neural recruitment during violent video game play in violent and nonviolent game players. Psychology of Popular Media Culture,


Groves, C. L., Prot, S., & Anderson, C. A. (in press). Violent media effects:  Theory and evidence. Chapter in H. Friedman (Ed.) Encyclopedia of Mental Health 2nd Edition. San Diego, CA: Elsevier.

Anderson, C. A., Andrighetto, L., Bartholow, B. D., … Warburton, W. (in press). Consensus on Media Violence Effects: Comment on Bushman, Gollwitzer, and Cruz. Psychology of Popular Media Culture,
Last updated: October, 2014
 
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