Selected Publications & Presentations

(Most downloadable in Adobe pdf format)

NOTE: A more updated list is available at my public website:


Gentile, D. A. , Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011).  Pathological video game use among youths: A two-year longitudinal study.  Pediatrics, 127, e319-329.

Gentile, D. A., Welk, G., Eisenmann, J. C., Reimer, R. A., Walsh, D. A., Russell, D. W., Callahan, R., Walsh, M., Strickland, S., & Fritz, K. (2009).  Evaluation of a multiple ecological level child obesity prevention program: Switch what you do, view, and chew.   BMC Medicine, 7, 49.  Also available: 

Council on Communications and Media, American Academy of Pediatrics. (2009).  Media violence. Pediatrics, 124, 1495-1503.

Gentile, D. A. (2009).  Pathological video game use among youth 8 to 18: A national study.    Psychological Science, 20, 594-602.

Gentile, D. A., Anderson, C. A., Yukawa, N., Saleem, M., Lim, K. M., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., Huesmann, L. R., & Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35, 752-763..

Linder, J. R. & Gentile, D. A. (2009). Is the television rating system valid? Indirect, verbal, and physical aggression in programs viewed by fifth grade girls and associations with behavior.  Journal of Applied Developmental Psychology.

Laurson, K., Eisenmann, J. C., Welk, G. J., Wickel, E. E., Gentile, D. A., & Walsh, D. A. (2008). Combined influence of physical activity and screen time recommendations on childhood overweight. Journal of Pediatrics, 153, 209-214.


Anderson, C. A., Sakamoto, A., Gentile, D. A., Ihori, N., & Shibuya, A., Yukawa, S., Naito, M., & Kobayashi, K. (2008).   Longitudinal effects of violent video games on aggression in Japan and the United States.  Pediatrics, 122, e1067-1072.


Gentile, D. A. (in press).  Pathological video game use among youth 8 to 18: A national study.  Psychological Science.


Flom, R. A., Gentile, D. A., & Pick, A. D. (2008).  Infants’ discrimination of happy and sad music.  Infant Behavior and Development.


Thomas, K., Gentile, D. A., & Anderson, C. A. (2008, September).  Violent video game effects on brain activation of high and low aggressive game players.  Paper presented at the Conference on Violence and Aggression, Ames, IA.


Swing, E. L., Gentile, D. A., & Anderson, C. A. (2009).  Violent video games: Learning processes and outcomes.  In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education, Vol. 2 (pp. 876-892).  Hershey, PA: Information Science Reference.


Stone, W. & Gentile, D. A. (2008, August).  The five dimensions of video game effects.  Paper presented at the Annual Convention of the American Psychological Assosiation, Boston, MA. (NOTE: Due to presenation time constraints, many slides were not presented at the conference.  The full set is here.)


Eisenmann, J. C., Gentile, D. A., Welk, G. J., Callahan, R., Strickland, S., Walsh, M., & Walsh, D. A. (2008).  SWITCH:  Rationale, design, and implementation of a community, school, and family-based intervention to modify behaviors related to childhood obesity.  BMC Public Health, 8, 223.  Available:


Vogel, D., Gentile, D. A., & Kaplan, S. (2008).  The influence of television on willingness to seek therapy.  Journal of Clinical Psychology, 64, 276-295.


Gentile, D. A., Saleem, M., & Anderson, C. A. (2007).  Public policy and the effects of media violence on children.  Social Issues and Policy Review, 1, 15-61.


Gentile, D. A. & Gentile, J. R. (2008).  Violent video games as exemplary teachers: A conceptual analysis.  Journal of Youth and Adolescence, 9, 127-141.


Holmes, M., Eisenmann, J. C., Ekkekakis, P., & Gentile, D. A. (in press).  Physical activity, stress, and metabolic risk score in 8- to 18-year-old boys.  Journal of Physical Activity & Health.


Eisenmann, J.C., Laurson, K., Wickel, E. E., Gentile, D. A., & Walsh, D. A.  (2007).  The utility of current pedometer step recommendations for predicting overweight in children. International Journal of Obesity, 31, 1179-1182.


Martin, S. & Oppenheim, K. (with Gentile).  (2007, March).  Video gaming: General and pathological use.  Trends & Tudes, 6(3), 1-7.


Anderson, C. A., Gentile, D. A., & Buckley, K. (2007).  Violent video game effects on children and adolescents: Theory, research, and public policy.  New York: Oxford University Press.   Review 1  Review 2    Review 3


Rosser, J. C., Lynch, P. J. Haskamp, L., Gentile, D. A., & Yalif, A. (2007).  The impact of video games in surgical training.  Archives of Surgery, 142, 181-186.


Khoo, A. & Gentile, D. A. (2007).  Problem based learning in the world of games.  In O. S. Tan and D. Hung (Eds.), Problem-based Learning and e-Learning Breakthroughs (pp. 97-129).  Singapore: Thomson Publishing

Ostrov, J. M., Gentile, D. A., & Crick, N. R. (2006). Media exposure, aggression and prosocial behavior during early childhood: A longitudinal study.  Social Development, 15, 612-627.  TABLE


Gentile, D. A. & Anderson, C. A. (2006).  Violent video games: Effects on youth and public policy implications.  In N. E. Dowd, D. G. Singer, & R. F. Wilson (Eds.) Handbook of children, culture, and violence, (pp. 225-246).  Thousand Oaks, CA: Sage Publications.


Gentile, D. A. & Stone, W. (2005).  Violent video game effects on children and adolescents: A review of the literature.  Minerva Pediatrica, 57, 337-358.

Gentile, D. A. (2005). Examining the effects of video games from a psychological perspective: Focus on violent games and a new synthesis.  Minneapolis, MN: National Institute on Media and the Family

Gentile, D. A., Humphrey, J. & Walsh, D. A. (2005).  Media ratings for movies, music, video games, & television: A review of the research and recommendations for improvements.  Adolescent Medicine Clinics, 16, 427-446.

Gentile, D. A. & Gentile, J.R. (2005, April).  Violent video games as exemplary teachers.  Paper presented at the 2005 Society for Research in Child Development Biennial Conference, Atlanta, GA.

Gentile, D. A. (2005).  The effects of video games on children: What parents need to know.  Pediatrics for Parents, 21(6), 10-11.

Dill, K. E., Gentile, D. A., Richter, W. A., & Dill, J. C.  (2005). Violence, sex, race, and age in popular video games:  A content analysis.  In E. Cole & D.J. Henderson, (Eds.)  Featuring females: Feminist analyses of the media, (pp. 115-130). Washington, DC: American Psychological Association.

Gentile, D. A., Oberg, C., Sherwood, N. E., Story, M., Walsh, D. A., & Hogan, M. (2004).  Well-child exams in the video age: Pediatricians and the AAP guidelines for children’s media use.  Pediatrics, 114, 1235-1241.

Gentile, D. A., Walsh, D. A., Ellison, P. R., Fox, M., & Cameron, J. (2004, May). Media violence as a risk factor for children: A longitudinal study. Paper presented at the American Psychological Society 16th Annual Convention, Chicago, IL.  (For Presentation Slides click here)

Rosser, J.C. Jr., Lynch, P.J., Haskamp, L.A., Yalif, A., Gentile, D.A., & Giammaria, L. (2004, January).   Are Video Game Players Better at Laparoscopic Surgery?.  Paper presented at the Medicine Meets Virtual Reality Conference, Newport Beach, CA.

Gentile, D.A. (2003). Media violence and children.  Westport, CT: Praeger.

Written by the foremost experts in the world, this book presents a comprehensive synthesis of the research on media violence in all its forms.  This cross-disciplinary approach to media violence offers readers the most complete, up-to-date, and holistic understanding of the topic, including debunking long-held misconceptions about media violence.

*      Table of Contents & Introduction

*      Ch 2: Developmental Approaches to Understanding Media Effects on Individuals (Gentile & Sesma)

*      Ch 7: Violent Video Games:  The Newest Media Violence Hazard (Gentile & Anderson)

*      Ch 8: The Effects of Violent Music on Children and Adolescents (Roberts, Christensen, & Gentile)

Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent aggressive attitudes and behaviors.  Journal of Adolescence, 27, 5-22.

Walsh, D.A., & Gentile, D. A. (In press).  Slipping under the radar: Advertising and the mind.  In L. Riley & I. Obot (Eds.)  Drinking it in:  Alcohol Marketing and Young People.  Geneva, Switzerland: World Health Organization.

Gentile, D. A., Linder, J. R., & Walsh, D. A.  (2003, April).  Looking through time:  A longitudinal study of children’s media violence consumption at home and aggressive behaviors at school.  Paper presented at the 2003 Society for Research in Child Development Biennial Conference, Tampa, FL.


Hauge, M. R., & Gentile, D. A. (2003, April). Video game addiction among adolescents: Associations with academic performance and aggression. Poster presented at the 2003 Society for Research in Child Development Biennial Conference, Tampa, FL.

Gentile, D. A., & Walsh, D. A. (2002).  A normative study of family media habits.  Journal of Applied Developmental Psychology, 23, 157-178.

Buchanan, A. M., Gentile, D. A., Nelson, D., Walsh, D. A., & Hensel, J. (2002, August).  What goes in must come out: Children's media violence consumption at home and aggressive behaviors at school.  Paper presented at the International Society for the Study of Behavioural Development Conference, Ottawa, Ontario, Canada.

Walsh, D. A. & Gentile, D. A. (2001).  A validity test of movie, television, and video game ratings.  Pediatrics, 107, 1302-1308.

Gentile, D. A. & Walsh, D. A. (2001).  The impact of video games on children and youth (The Informed Educator Series).  Arlington, VA: Educational Research Service.

Gentile, D. A., Walsh, D. A., Bloomgren, B. W., Atti, J. A., & Norman, J. A.  (2001, April).  Frogs sell beer:  The effects of beer advertisements on adolescent drinking knowledge, attitudes, and behavior.  Paper presented at the 2001 Society for Research in Child Development Biennial Conference, Minneapolis, MN.

Gentile, D. A. (1993).  Just what are sex and gender, anyway?  A call for a new terminological standard.  Psychological Science, 4, 120-122.